A NEW PROGRAMMING TECHINQUES FOR PRORGAMING LANGUGE(NO NEED AUTOMATA)
we do programe and do autoata ,but here is differs in it we used intger not autoata we will use integer like bound them in series
like
class(bit represtation of class) amit (bit represetaion of amit)
{
int(bit represetaion of int) i=13
amit()
{
}
public void m1(int i)
{
this.i = 15
}
public Integer m2()
{
}
}
so heres what we od we took every value in shape of bit and we carry some kewords we make seprtae rule for special keywords
so here class and and construtroe and braces so we make them in different address and soultion canadiate or problem candiate in another bit
working so we cretae bit
for them and we convert it in small
so we make bit repesetion then we make the bit trees not binary searhc tree in that tree from start to end prgrmaming will be wirte and address by the
the address locator we put and we make series of them
first by binary and secodn by aloting them a numbers
means then class we get in top in suh manner its firts braces will go firts and another bracess will go lastly in brances
then
it cretaes the programmes
now linke up with anotehr prgrmmae we a lot a big number state then add with the other so how they wil put in state thet a bit numebr of them they put in hierarcy basis with eahc other to make sequence group
now if i*j and i = 12 j= 34
has given then it also operation bit will use to do them what heres could do
we make bit pattern of all progrmames synatxes and special keywords,
and some keywords for local varibales
then we make link them by hierarcy linked list
then for oepration of matjatcis grpahcis will take palce becasue we make mmeoory regsiter for that varibales or grpahics varibel and numeric varibels
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