A NEW PROGRAMMING TECHINQUES FOR PRORGAMING LANGUGE(NO NEED AUTOMATA)

we do programe and do autoata ,but here is differs in it we used intger not autoata we will use integer like bound them in series like class(bit represtation of class) amit (bit represetaion of amit) { int(bit represetaion of int) i=13 amit() { } public void m1(int i) { this.i = 15 } public Integer m2() { } } so heres what we od we took every value in shape of bit and we carry some kewords we make seprtae rule for special keywords so here class and and construtroe and braces so we make them in different address and soultion canadiate or problem candiate in another bit working so we cretae bit for them and we convert it in small so we make bit repesetion then we make the bit trees not binary searhc tree in that tree from start to end prgrmaming will be wirte and address by the the address locator we put and we make series of them first by binary and secodn by aloting them a numbers means then class we get in top in suh manner its firts braces will go firts and another bracess will go lastly in brances then it cretaes the programmes now linke up with anotehr prgrmmae we a lot a big number state then add with the other so how they wil put in state thet a bit numebr of them they put in hierarcy basis with eahc other to make sequence group now if i*j and i = 12 j= 34 has given then it also operation bit will use to do them what heres could do we make bit pattern of all progrmames synatxes and special keywords, and some keywords for local varibales then we make link them by hierarcy linked list then for oepration of matjatcis grpahcis will take palce becasue we make mmeoory regsiter for that varibales or grpahics varibel and numeric varibels

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