NEW LOGIS GATES FOR QUANTOM COMPTUING AGINST A PAULIS

xy plane yz plane and zx palne zy plane intersection of xy yz plane yz and zx plane zx and xy plane and xyz plane xzy zyx plane all intersection of them in matrices forms e pow itheta matrices and and or oepration nromally x and y and y and x sowe make th symmetricty qunatomlgic gates gaisnt threed planes to wokrs so for if x is the noatble rihgt then y ntable 0 x is notable left the y notable 1 smae procurment to beta paulis gates qunatom ligc gates is corfornt oevr the planes not axis if it coem to plane not axis it do better inmtersection if x intersecta xy palne then ntably it dont inetrsect the yz palne and but it coudl inetrsect zx plane in xy yz zx plane it covers all things now what remains in such that ways intersection of plane intersection of matrices then answer will be so in cubic formual taht i cubic formual that i have disucssed in it very syiatbvel manner we could check inertesection oevr plane coudl get the logical gates to works so here for examle xy palen inetrsetc tox then 0 1 and intrsect to y then 1 0 so iot menas intersect si coem through to worksk its inetrsenct so colpaner we need to wrk though by the colpaner we make the o Four distinct points, x1, x2, x3, x4, are coplanar if and only if, if colpaner then we have to chek the ienrsetc theris (1,0) and (0,1) is croordinative for x axis and ya xis if ay aor yx colpaner these ligc gets work oevr plane plane if work over plane then we not geting controlled gates working thoughs xy pland yz plane plane xz plane of quantom it in theres xy plane and yx plane so xy plane intersection by x intersection by y like x =my and y =mx so m = tan lie/4 but not here xy plane 2pie.e ipie/2 0 0 minus2pie.e ipie/2 yz plane 2pie.epowpie+pie/2 0 0 minus2pie.epowpie/2+pie zx plane 2pie.epow 2pie 0 0 2pie.epow 2 pie then coplaner exists in this p a d p we make could make coplanar existence xy with yz xz with wiyh yz intersection xy intesection with yz and zx consiques then coplaner existemce where be nomjnal common axis like xy and zx xy and zx rules of intersection is x axis that is on 180 degrees so we kept x with x with y and x with z so by multiply xh zx then we get the incident matrices very fairly xy yz multiplications tp find the to check intersect matrices

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